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Big Boom Inc.

Big Boom Inc.: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.

NovaRaiderTeam

NovaRaiderTeam

· Shields

Big Boom Inc.

What This Equipment Does

Suicidal explosion damages nearby ships.

You will die, but they will die too ! Deals the listed value to all ships in a 3 cell radius.

Equipment Role

Big Boom Inc. is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.

How to Read the Table

Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.

Progression Table

LevelCore statsCooldownActive timeAmmoAmmo costUraniumStarsRequirements
32Base 3,20000:02:0000:00:10103 Uranium51,200—Player Level 32; Equipment 32; Explosives 10
37Base 3,70000:02:0000:00:10104 Uranium66,600—Player Level 37; Equipment 37; Explosives 12
42Base 4,20000:02:0000:00:10104 Uranium88,200—Player Level 42; Equipment 42; Explosives 14
47Base 4,70000:02:0000:00:10104 Uranium108,100—Player Level 47; Equipment 47; Explosives 15
52Base 5,20000:02:0000:00:10104 Uranium135,200—Player Level 52; Equipment 52; Explosives 17
57Base 5,70000:02:0000:00:10104 Uranium159,600—Player Level 57; Equipment 57; Explosives 19
62Base 6,80000:02:0000:00:10104 Uranium192,200—Player Level 62; Equipment 62; Explosives 20
67Base 8,80000:02:0000:00:10105 Uranium221,100—Player Level 67; Equipment 67; Explosives 22
72Base 10,80000:02:0000:00:10105 Uranium259,200—Player Level 72; Equipment 72; Explosives 24

Use and Planning

Big Boom Inc. is a risky area-damage tool. Use it only when the sacrifice creates enough value.

Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.

Main requirements: Equipment 32, Explosives 10.

Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.

FAQ

Should I activate it as soon as it is ready?

Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.

Why do some equipment families restrict each other?

Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.

Related Articles

Good next pages: Cooldowns, Ammunition, Combat States, Explosives, and Equipment.