Life buff
Life buff: level progression, equipment role, cooldowns, ammunition, costs, and research requirements.
NovaRaiderTeam
· Shields
What This Equipment Does
Temporarily increases your hit points.
This buff will increase your maximum life by its listed HP bonus for a short duration.
Equipment Role
Life buff is active equipment. It consumes equipment ammunition when used, follows its cooldown and active-time rules, and scales through the item levels shown below.
How to Read the Table
Each row is one usable equipment level up to player level 75. Requirements include player level first, then linked research requirements. Time values use HH:MM:SS, or Dd HH:MM:SS for durations of at least one day.
Progression Table
| Level | Core stats | Cooldown | Active time | Ammo | Ammo cost | Uranium | Stars | Requirements |
|---|---|---|---|---|---|---|---|---|
| 10 | Base 600 | 00:00:10 | 00:00:30 | 10 | 2 Uranium | 2,500 | 800 | Player Level 10; Equipment 10 |
| 13 | Base 780 | 00:00:10 | 00:00:30 | 10 | 2 Uranium | 3,900 | 1,400 | Player Level 13; Equipment 13 |
| 16 | Base 960 | 00:00:10 | 00:00:30 | 10 | 2 Uranium | 6,400 | 2,000 | Player Level 16; Equipment 16 |
| 19 | Base 1,140 | 00:00:10 | 00:00:30 | 10 | 3 Uranium | 8,550 | 2,600 | Player Level 19; Equipment 19 |
| 22 | Base 1,320 | 00:00:10 | 00:00:30 | 10 | 3 Uranium | 12,100 | 3,200 | Player Level 22; Equipment 22 |
| 25 | Base 1,500 | 00:00:10 | 00:00:30 | 10 | 3 Uranium | 15,000 | 3,800 | Player Level 25; Equipment 25 |
| 28 | Base 1,680 | 00:00:10 | 00:00:30 | 10 | 3 Uranium | 19,600 | 4,400 | Player Level 28; Equipment 28 |
| 31 | Base 1,860 | 00:00:10 | 00:00:30 | 10 | 3 Uranium | 23,250 | 5,000 | Player Level 31; Equipment 31 |
| 34 | Base 2,040 | 00:00:10 | 00:00:30 | 10 | 3 Uranium | 28,900 | 5,600 | Player Level 34; Equipment 34 |
| 37 | Base 2,220 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 33,300 | 6,200 | Player Level 37; Equipment 37 |
| 40 | Base 2,400 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 40,000 | 6,800 | Player Level 40; Equipment 40 |
| 43 | Base 2,580 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 45,150 | 7,400 | Player Level 43; Equipment 43 |
| 46 | Base 2,760 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 52,900 | 8,000 | Player Level 46; Equipment 46 |
| 49 | Base 2,940 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 58,800 | 8,600 | Player Level 49; Equipment 49 |
| 52 | Base 3,120 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 67,600 | 9,200 | Player Level 52; Equipment 52 |
| 55 | Base 3,300 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 74,250 | 9,800 | Player Level 55; Equipment 55 |
| 58 | Base 3,480 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 84,100 | 10,400 | Player Level 58; Equipment 58 |
| 61 | Base 3,840 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 91,500 | 11,000 | Player Level 61; Equipment 61 |
| 64 | Base 4,560 | 00:00:10 | 00:00:30 | 10 | 4 Uranium | 102,400 | 11,600 | Player Level 64; Equipment 64 |
| 67 | Base 5,280 | 00:00:10 | 00:00:30 | 10 | 5 Uranium | 110,550 | 12,200 | Player Level 67; Equipment 67 |
| 70 | Base 6,000 | 00:00:10 | 00:00:30 | 10 | 5 Uranium | 122,500 | 12,800 | Player Level 70; Equipment 70 |
| 73 | Base 6,720 | 00:00:10 | 00:00:30 | 10 | 5 Uranium | 131,400 | 13,400 | Player Level 73; Equipment 73 |
Use and Planning
Life Buff is easiest to use before taking damage because it raises maximum HP and immediately adds HP.
Evaluate this equipment through timing and purpose: what danger or opportunity does it answer, how long does the effect stay active, how long is the cooldown, how expensive is the ammunition, and does it conflict with another family in your loadout? A defensive tool used too late, or a utility tool used in the wrong place, often gives less value than its stats suggest.
Main requirements: Equipment 10.
Unlock only the level you can use now unless the next level is part of a planned build. For replacements, compare active time, cooldown, ammunition cost, family restrictions, and the exact combat state created by the equipment.
FAQ
Should I activate it as soon as it is ready?
Usually no. Most equipment is stronger when saved for the moment it answers: burst damage, a disabling effect, a chase, a group fight, a cargo route, or an objective push.
Why do some equipment families restrict each other?
Some active effects are meant to be a loadout choice rather than something you stack back-to-back. Check the Loadout Note and plan your equipment slots around a clear role.
Related Articles
Good next pages: Cooldowns, Ammunition, Combat States, Healing Mechanics, and Equipment.