Reactor Research: Energy Core
Energy Core increases how much Uranium a reactor generates from its fuel. It is usually the first production research to upgrade on a reactor that you plan to keep active.
· Reactors
What It Does
Energy Core increases the conversion power used when a reactor burns fuel.
This research is upgraded inside one specific reactor. Its level is not shared with the other reactors owned by the player.
Progression Table
| Research level | Player level | Research time | Uranium cost | Effect at this level |
|---|---|---|---|---|
| 1 | — | 00:12:00 | 1,547 | 37.5 conversion power before fuel burn is applied |
| 10 | — | 02:00:00 | 6,200 | 105 conversion power before fuel burn is applied |
| 20 | — | 04:00:00 | 20,300 | 180 conversion power before fuel burn is applied |
| 30 | — | 06:00:00 | 43,800 | 255 conversion power before fuel burn is applied |
| 40 | — | 08:00:00 | 76,700 | 330 conversion power before fuel burn is applied |
| 50 | — | 10:00:00 | 119,000 | 405 conversion power before fuel burn is applied |
| 60 | — | 12:00:00 | 170,700 | 480 conversion power before fuel burn is applied |
| 70 | — | 14:00:00 | 231,800 | 555 conversion power before fuel burn is applied |
| 80 | — | 16:00:00 | 302,300 | 630 conversion power before fuel burn is applied |
| 90 | — | 18:00:00 | 382,200 | 705 conversion power before fuel burn is applied |
| 100 | — | 20:00:00 | 471,500 | 780 conversion power before fuel burn is applied |
| 150 | — | 1d 06:00:00 | 1,059,000 | 1,155 conversion power before fuel burn is applied |
| 200 | — | 1d 16:00:00 | 1,881,500 | 1,530 conversion power before fuel burn is applied |
| 250 | — | 2d 02:00:00 | 2,939,000 | 1,905 conversion power before fuel burn is applied |
| 300 | — | 2d 12:00:00 | 4,231,500 | 2,280 conversion power before fuel burn is applied |
| 350 | — | 2d 22:00:00 | 5,759,000 | 2,655 conversion power before fuel burn is applied |
| 400 | — | 3d 08:00:00 | 7,521,500 | 3,030 conversion power before fuel burn is applied |
| 450 | — | 3d 18:00:00 | 9,519,000 | 3,405 conversion power before fuel burn is applied |
| 500 | — | 4d 04:00:00 | 11,751,500 | 3,780 conversion power before fuel burn is applied |
| 600 | — | 5d 00:00:00 | 16,921,500 | 4,530 conversion power before fuel burn is applied |
| 700 | — | 5d 20:00:00 | 23,031,500 | 5,280 conversion power before fuel burn is applied |
| 800 | — | 6d 16:00:00 | 30,081,500 | 6,030 conversion power before fuel burn is applied |
| 900 | — | 7d 12:00:00 | 38,071,500 | 6,780 conversion power before fuel burn is applied |
| 1,000 | — | 8d 08:00:00 | 47,001,500 | 7,530 conversion power before fuel burn is applied |
How to Plan It
Production reactors usually combine Energy Core, Fuel Stock and Uranium Stock. Exposed or bank-style reactors benefit more from Hit Points and Uranium Safe.
FAQ
Does the table include every possible level?
No. It shows level 1, checkpoints every 10 levels through 100, every 50 levels through 500 and every 100 levels through 1,000. The research itself can be upgraded one level at a time.
Can Time Savers affect reactor research?
Yes. Compatible time reductions apply to reactor research, and catch-up rules can shorten research on reactors that are behind the account's progression.
Related Articles
| Article | Why it helps |
|---|---|
| Reactors | Main reactor system overview. |
| Reactor Management | Controls how many reactors the player can build. |
| Uranium | Pays for reactor research and is produced by reactors. |
| Resources | Used as reactor fuel. |