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Early-Game Update: Part 1/2

Patch 1.11.9 improves early-game progression, gear and ship purchasing, feature unlocks, rankings, onboarding, balance and interface clarity.

NovaRaiderTeam

NovaRaiderTeam

· 1.11.9

Nova Raider early-game progression and interface update.

Added

  • -Added new narrative text and guides to better explain the different areas and systems of the game.
  • -This work is still in progress and will be completed in Part 2.
  • -Added a new window at Level 7 to help players choose their first ship class.
  • -Players can immediately test each class on a separate PvE trial map using a Level 50 setup.

Edits

Gear progression and purchasing

  • -Reworked progression for weapons, equipment and ships.
  • -Purchasing a higher tier now also unlocks every intermediate tier below it.
  • -When upgrading, you now only pay the price difference between your highest unlocked tier and the selected tier.
  • -Uranium and Star prices have been adjusted, especially in the early game, to make progression smoother for new players.
  • -Completely redesigned the purchase and upgrade interface for weapons, equipment and ships.
  • -Each item now displays more detailed statistics, with a direct comparison against your highest unlocked tier.
  • -Added clearer information such as:
  • -Damage per hit and per second
  • -Healing
  • -Effect durations
  • -Flat and percentage-based absorption
  • -Maximum absorption capacity
  • -Other item-specific values
  • -Added a Tips section aimed at newer players.
  • -Buttons and labels now make the difference between a new purchase and an upgrade much clearer.
  • -Important formulas and values inside descriptions are now easier to read.
  • -Items below Level 16 no longer require Research.

Weapon and equipment selection

  • -Updated the weapon and equipment selection menu:
  • -Added a short description below each item name.
  • -Upgraded items are now grouped after their Standard counterparts for better readability.
  • -Red progression indicators have been replaced with dark gray, which is easier to understand for new players.
  • -Items that are completely locked by level are now displayed in grayscale.
  • -Updated the weapon and equipment selection menu in the Event Building:
  • -Upgraded items are now grouped after Standard items.

Ship progression

  • -Added a completely new ship selection interface.
  • -Each class now displays its Standard and Upgraded ship lines separately.
  • -Ship progression is organized into clear level tiers.
  • -Each class directly shows the selected ship preview, its name and an Equip button.
  • -The classes shown in this interface can be customized or hidden from the game settings.
  • -Upon reaching Level 8, players receive the first ship from every class for free, allowing them to try each playstyle.
  • -Added a new Ships tab to the Skins window.
  • -Colors for Upgraded ships are now unlocked and equipped per class, instead of separately for every individual ship.
  • -An equipped class color is automatically applied to every Upgraded ship belonging to that class.
  • -Global ship skins remain separate from these new class colors.
  • -Owned global skins can still visually replace the current ship through the existing skin selector.
  • -Updated tooltips for weapons, equipment and ships.

Garage and feature unlocks

  • -Removed the Ships and Research tabs from the Garage window.
  • -Research can now be accessed from the button next to the Research preview on the right side of the interface.
  • -Gems now unlock in Galaxy 3 at Level 10.
  • -Kits and the Daily Wheel now unlock at Level 13.
  • -News now unlock in Galaxy 4 at Level 16.
  • -Research now unlocks in Galaxy 4 at Level 16.
  • -Rankings now unlock in Galaxy 4 at Level 16.
  • -Added a new Last 30 Days tab.
  • -Individual rankings inside this tab unlock between Level 16 and Level 50.
  • -High Scores unlock at Level 16.
  • -All-Time rankings unlock at Level 75.
  • -Several rankings have been removed, while new ones have been added.
  • -Guilds now unlock at Level 20.
  • -Garage, Gem and Settings preset managers now unlock at Level 20.
  • -Seasons now unlock in Galaxy 5 at Level 24.
  • -The Skill Tree now unlocks at Level 30.
  • -Squadrons now unlock in Galaxy 6 at Level 35.

Onboarding and progression

  • -Updated the Stellar Journey to its latest version.
  • -Updated the Tips window to its latest version.
  • -Arena rank and Arena rankings are now hidden until the player reaches the Arena's required unlock level.
  • -New players now finish the introduction at Level 5, with a Level 5 Balanced ship, instead of Level 4.
  • -The previous tutorial has been removed while it is being rebuilt for Part 2.

Balance Changes

Progression migration

  • -All lower tiers below your currently unlocked weapons, equipment and ships have been automatically unlocked.
  • -Several Garage item families have been reorganized to make progression more consistent and easier to understand.

The main goals of these changes are to:

  • -Limit affected item families to a maximum of 20 progression tiers.
  • -Simplify overlapping variants so that, where applicable, only one Uranium version and one Stars version remain.
  • -Redistribute stats across the new tiers while preserving the existing overall power curve as closely as possible.

Item families

  • -The number of available tiers has been reduced and redistributed across the level progression for:
  • -Laser
  • -Cannon
  • -Galactic gatling
  • -Repair kit
  • -Automatic defense units
  • -Tier counts have been increased or reduced and redistributed so paired variants now share matching progression levels:
  • -Life buff / Upgraded life buff
  • -Reactor overcharge / Upgraded reactor overcharge
  • -Support drone / Upgraded support drone
  • -The following redundant Stars variants without Research requirements have been removed:
  • -Life buff
  • -Reactor overcharge
  • -Fighting drone
  • -If you owned one of these removed items, an equivalent or better version of the corresponding item has automatically been unlocked:
  • -Upgraded life buff
  • -Upgraded reactor overcharge
  • -Upgraded support drone
  • -Stats for each tier have been recalculated to preserve the previous progression curve as closely as possible for:
  • -Laser
  • -Cannon
  • -Galactic gatling
  • -Repair kit
  • -Automatic defense units
  • -Life buff
  • -Upgraded life buff
  • -Reactor overcharge
  • -Upgraded reactor overcharge
  • -Support drone
  • -Upgraded support drone
  • -The price of the Upgraded collecting drone has been reduced.
  • -Balanced ship progression now starts at Level 8.

Other balance changes

  • -Reduced mouse-wheel scrolling speed across interfaces.
  • -Removed Time Capsules from Galaxies 2 and 3, as well as Bosses 121, 122, 123, 131 and 132, since Research now unlocks at Level 16.
  • -Farming events such as Back-to-School, Halloween and Christmas now unlock in Galaxy 4 at Level 16.
  • -Upon reaching Level 16, all Research is automatically raised to Level 16.

Bug Fixes

  • -Fixed pixelated icons in the weapon and equipment selection menu inside the Event Building.
  • -Fixed a rare issue where the Epics interface could fail to load.

What's Next?

This is only Part 1 of the Early-Game Update.

Part 2 will continue improving onboarding, complete the new guides and narrative explanations, and introduce the redesigned tutorial experience.

The Wiki will be updated soon.