Daily Streaks, Guild War Updates & Revive Changes
Version 1.10.1i adds Daily Streaks, daily free spins and quest credits, adjusts Guild War matchmaking and combat rules, updates revive and reactor behavior, balances several systems, and fixes boss loot issues.
NumberOneNR
· 1.10.1i
Added
Daily Streaks
A new feature, Daily Streaks, has been added.
Complete your first Flash Mission, first Boss, and first Guild Dungeon of the day to build separate daily streaks.
Each streak increases the reward multiplier for that objective.
A new “Flames / Daily Streaks” panel has been added to the Daily Earnings window. It allows players to track:
- -Current progress.
- -Next threshold.
- -Personal best.
- -Daily reset.
Edits
- -Daily Wheel spins now include 1 free daily spin.
- -This free spin is used and reloaded every day, regardless of your remaining stored reserve spins.
- -Quest credits now include 5 free daily credits.
- -These free credits are used and reloaded every day, regardless of your remaining stored reserve credits.
- -Help Tips have been updated with:
- -Daily Wheel Spins.
- -Daily Quest Credits.
- -Daily Streaks.
Balance Changes
Daily Wheel
- -If you already own the Hyperspace Kit, it will no longer appear in the Wheel.
AA / AP Bosses
- -Killing the boss now also kills its minions at the end of the round.
Revive
Revive costs have been adjusted.
- -After reviving, the cost of your next revive increases by 100 stars.
- -Repairing resets the revive cost back to the base price.
Reactors
- -Reactors no longer all fire at the same time.
Guild Wars
Several Guild War changes have been applied based on player feedback.
- -Matchmaking now avoids repeated opponents when possible.
- -It uses a wider pool of compatible guilds.
- -Recent rematches now receive matchmaking penalties.
- -Combat slots are now fixed:
- -Stations: 3 attackers / 1 defender.
- -Headquarters: 4 attackers / 2 defenders.
- -Curfew duration has been reduced from 10 hours to 8 hours.
- -Defenders now receive a short personal cooldown on the same lane after dying.
- -Repeated failed attacks now apply assault pressure, making the current objective progressively easier to break.
- -Both guilds now move to the next objective whenever either side destroys the current objective.
- -Players who left a guild less than 72 hours ago can no longer benefit from War Mega Bonuses in their new guild.
Skills and Combat Balance
- -Defensive Diversion skill node reduced from 10% to 7.5%.
- -H.E.X. Shield-Piercing Resistance has been increased.
- -Support Damage Buff rate has been decreased.
Bug Fixes
- -Fixed an issue where bosses did not give loot when more than 8 players were attacking the boss.