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Station Kits, Guild Challenges & Guild War Balance

Version 1.10.1c adds Station Kits, Guild Challenges, new guild flags, Guild War improvements, clearer cooldowns, balance updates, dungeon rewards, and several crash, reactor, shield, and display fixes.

NumberOneNR

NumberOneNR

· 1.10.1c

Station Kits, Guild Challenges & Guild War Balance

Added

Station Kits

Station Kits have been added.

  • -Destroying the enemy lane station first now provides a Station Kit.
  • -Station Kits can be activated during the next Preparation Period.

Guild Challenges

Guild Challenges have been added.

  • -Cooperate with your guildmates each week.
  • -Unlock individual and collective rewards.
  • -Rewards can include Guild Station Kits.

Guild Flags

New guild flags have been added for:

  • -Poland.
  • -Ecuador.
  • -Belgium.
  • -Netherlands.

Quality of Life

Minimap Cooldowns

  • -Added a minimap timer to display combat and map-switching jump cooldowns.

Guild Building Move Mode

  • -Added persistent guild building Move Mode.
  • -After moving a building, selecting another building immediately re-enables placement.
  • -This means you no longer need to press the Move button again.

Gate Readability

  • -Improved the readability of destination text on Galaxy and Boss Gates.

G10 Cooldown Windows

  • -Added G10 Explode and Death cooldown map windows.

Map Window Visuals

  • -The background of the map window has been made darker.

Tips & Suggestions

Updated Tips & Suggestions with:

  • -Guild Attacks Available.
  • -Station Kits Available.
  • -Guild Challenge.

Edits

Guild War Station Tooltips

  • -Improved Guild War station tooltips with clearer information about:
  • -Kits.
  • -Mega-Bonuses.
  • -Available actions.

Guild War Station Visuals

Guild War station visuals have been updated.

  • -White indicates a pending kit or Preparation Period state.
  • -Orange indicates War Period.
  • -Green indicates that a Mega-Bonus is active.

Balance Changes

Reactors

  • -Reactors can no longer be placed on Battle-Stations.
  • -This prevents reactors from hopping between lanes.

Jump Cooldowns

  • -Jump cooldowns have been updated to make them easier to understand.
  • -They are now visible directly on the minimap.

Guild Wars

Several Guild War balance changes have been applied.

  • -It is no longer possible to invade enemy lanes if your HQ Hypercore is destroyed.
  • -Invaders are now automatically ejected from enemy guild maps when the war ends.
  • -If a guild’s HQ Hypercore is destroyed, its members are automatically ejected from enemy guild maps.
  • -Guild War building durability now scales with the matched guilds’ average level and recent Prestige.
  • -This improves balance for lower-power matchups.

Guild Dungeon

  • -Guild Points are now also dropped each round of Guild Dungeon.

Bug Fixes

  • -Fixed incorrect tiers in the Season position ranking.
  • -Fixed shields reloading on every new wave inside dungeons.
  • -Fixed an issue that could sometimes cause the server to crash.
  • -Fixed a crash when trying to teleport a reactor into a map that does not allow reactor placement.
  • -Fixed an issue where reactors could remain on the HQ after switching guilds, causing buildings to move incorrectly.
  • -Fixed an issue where Squad NPCs already placed on the map were not moving.
  • -Fixed players appearing in red instead of green inside quests.
  • -Fixed the training target in the HQ not repairing after being destroyed.