Galaxy 666 Rewards, Prime Time & Gem Drop Scaling
Version 1.7.0d improves Galaxy 666 rewards, increases Prime Time rewards, updates mission spawning, adds group-based gem drop scaling, changes Prime Time rules, and fixes gem rewards for main NPC killers.
NumberOneNR
· 1.7.0d
Balance Changes
Gem Drops
- -The larger the group size, the higher the chance to find gems.
Galaxy 666
- -Timer reduction per player kill increased from 30 seconds to 3 minutes.
Galaxy 666 Boss Rewards
Galaxy 666 Boss rewards have been updated based on the number of Blue Flags held when the boss dies.
- -0, 1, or 2 Blue Flags:
- -100% Uranium and Guild Points loot.
- -3 Blue Flags:
- -100% chance to receive a 15-minute Time Saver.
- -4 Blue Flags:
- -15% chance to receive an 8-hour Time Saver.
- -5 Blue Flags:
- -5% chance to receive a 24-hour Time Saver.
Prime Time Rewards
- -Prime Time rewards have been increased.
- -Gold Hourglasses have been removed.
- -Rewards are now included inside new missions.
Quest Missions
- -“Complete X Quest(s)” missions now require 1 quest.
- -Previous requirement: 1 or 2 quests.
Edits
Prime Time Ruleset
Prime Time scoring has been updated.
- -+5 points for each player killed.
- -+1 point when healing a player who kills an enemy.
Missions
- -Missions now spawn according to the last main galaxy where you meet the required level.
Galaxy 666 Notifications
- -Added a “Spawn in 1 Minute” notification for the Galaxy 666 Boss.
Galaxy 666 Flags
- -Flags can no longer be shot in Galaxy 666.
Prime Time Schedule
- -Prime Time now happens every day at 20:00, including weekends.
Bug Fixes
- -Fixed an issue where the main NPC killer did not receive as many gems as other group members.