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Galaxy 666 Rewards, Prime Time & Gem Drop Scaling

Version 1.7.0d improves Galaxy 666 rewards, increases Prime Time rewards, updates mission spawning, adds group-based gem drop scaling, changes Prime Time rules, and fixes gem rewards for main NPC killers.

NumberOneNR

NumberOneNR

· 1.7.0d

Galaxy 666 Rewards, Prime Time & Gem Drop Scaling

Balance Changes

Gem Drops

  • -The larger the group size, the higher the chance to find gems.

Galaxy 666

  • -Timer reduction per player kill increased from 30 seconds to 3 minutes.

Galaxy 666 Boss Rewards

Galaxy 666 Boss rewards have been updated based on the number of Blue Flags held when the boss dies.

  • -0, 1, or 2 Blue Flags:
  • -100% Uranium and Guild Points loot.
  • -3 Blue Flags:
  • -100% chance to receive a 15-minute Time Saver.
  • -4 Blue Flags:
  • -15% chance to receive an 8-hour Time Saver.
  • -5 Blue Flags:
  • -5% chance to receive a 24-hour Time Saver.

Prime Time Rewards

  • -Prime Time rewards have been increased.
  • -Gold Hourglasses have been removed.
  • -Rewards are now included inside new missions.

Quest Missions

  • -“Complete X Quest(s)” missions now require 1 quest.
  • -Previous requirement: 1 or 2 quests.

Edits

Prime Time Ruleset

Prime Time scoring has been updated.

  • -+5 points for each player killed.
  • -+1 point when healing a player who kills an enemy.

Missions

  • -Missions now spawn according to the last main galaxy where you meet the required level.

Galaxy 666 Notifications

  • -Added a “Spawn in 1 Minute” notification for the Galaxy 666 Boss.

Galaxy 666 Flags

  • -Flags can no longer be shot in Galaxy 666.

Prime Time Schedule

  • -Prime Time now happens every day at 20:00, including weekends.

Bug Fixes

  • -Fixed an issue where the main NPC killer did not receive as many gems as other group members.