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Guild Wars Update: Challenges, Station Kits and Balance

Discover the latest Guild Wars changes in Nova Raider, including weekly challenges, Station Kits, HQ balance updates, and new strategic rules.

NovaRaiderTeam

NovaRaiderTeam

Screenshot of Weekly Challenges

⚔️ Weekly Guild Challenges

A new system of weekly guild challenges has been added to Guild Wars.

Guild members can now contribute together through wars, dungeons, seasonal missions, bosses, and events to help their guild progress.

Rewards include:

  • -Individual rewards
  • -Guild rewards
  • -New Station Kits

The goal is simple: unity is strength, and every contribution helps the entire guild move forward.

📦 Station Kits and Mega Bonus Changes

Guild Wars now follow a clearer rhythm:

  • -24 hours of combat
  • -24 hours of preparation

Mega Bonuses are now obtained through Station Kits.

They can only be activated during the preparation phase, cannot be stacked, and must be used before the next war.

Station Kits can be earned by destroying the corresponding enemy objective while keeping your own station alive, or through weekly guild challenges.

This change aims to better accommodate time zones and everyone’s availability, rather than forcing an entire guild to be online at a specific time.

🛡️ Stations and HQ Are More Accessible at the Start

HQ difficulty now takes into account two separate elements: the average level of the two guilds and each guild’s recent prestige.

Since all guilds currently start with very little recent prestige, Stations and HQ will be much easier at the beginning. This is intentional.

Do not worry if Stations or HQ seem weak at first. The goal is to prevent guilds from being crushed too early during the system’s launch.

Reactors can now only be placed in HQ, to prevent Reactor hopping between lanes and feeding.

🔒 HQ Hypercore Impact

When a guild loses its HQ Hypercore, it can no longer invade enemy lanes.

The destruction of the HQ therefore takes on a much clearer strategic role during Guild Wars.

⚖️ Balance Monitoring

Later this month, we will re-evaluate Mega Bonuses based on their usage rate and station popularity.

We are open to suggestions regarding:

  • -New Mega Bonuses
  • -Replacing the least popular ones
  • -Stat adjustments if certain stations are underused

A quick reminder regarding feedback on the “weaker” Mega Bonuses: the old removed multiplier was intended to help new guilds, but it mainly benefited experienced guilds.

Mega Bonuses are now less amplified, but they are also becoming more accessible and more frequent thanks to Station Kits.

Thank you for your feedback so far. Guild Wars V1 is still being tested, and further adjustments will follow.

— The Nova Raider Team